Your Number’s Up!

Are you ready for another game? I hope so because I am sharing Your Number’s Up! It is an interpretive game where students are really practicing the language but think they are competing to win. I love how games can do that!

Materials you will need for the game

  • one die
  • at least 12 images that represent what you are studying
  • video sentences that describe the images you selected

How does it work?

This is a low-prep game so it will take some planning on the teacher’s part. However, it is not time-consuming and is manageable even with a busy schedule. The teacher will select images that tell a story, describe something, and that connect to your unit of study. I usually use 12 images because it does not consume my entire class period. The game can be played and ended in a reasonable time. If you want it to last longer, use more than 12. If you want it to be shorter, use 10.

After the images have been selected put them in a slide deck using the shapes feature to make the image into a card. The cards will be laminated and cut out. you will need a set for each group. Cards should be shuffled and placed face down for students to select when gameplay begins.

Use selected images and make them into “cards”

Create a sentence for each image. Record the sentence and turn it into a gif. Place the gif in a slide deck and number them.

Number the gifs

That is all the prep the teacher will need to do. After prep, place students into groups of 4 or fewer. Give each group one die. Each group member should select a number. There will be two unused numbers (or more if you have groups of 3). Students will take turns rolling the die. If the die lands on their number, they choose a card. The player will scan the sentences and select the one that matches the image. The group will confer to determine if the answer is correct. If it is, the student keeps the card. If it is wrong, the card goes to the bottom of the pile.

If the player rolls the die and it is not their number, they give the die to the player on their left. If the unassigned numbers not in use are rolled, any student can sign” MY TURN” and gets the opportunity to roll. They do not automatically get a card. The player will need to roll to see if the die lands on their number.

Play continues until all of the cards have been used. The player with the most cards at the end of the game wins.

Want more ideas?

There are a lot more fun and engaging game ideas on the blog and premade for you in the store at TpT.

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Hi! I'm Robin

Teacher, chef, gardener, and yogi on a good day. On the other days, I'm making resources so you don't have to start from scratch.

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